Product & Operations Builder

I make complicated work easier to run.

Platform tooling, internal operations and AI-assisted workflows, designed with clear constraints, evidence people can inspect and accountable human decisions.

+ Godot + Blender + Python + Linux + GDScript + Git

01 / PROFILE

Technical depth, creative ownership.

I work where product intent, operational reality and technical execution meet: understand the real workflow, expose the state and hand-offs, then build only what makes the next decision clearer.

My background spans workflow design, customer experience, regulated risk and commercial delivery. Independent game development is current evidence of end-to-end product judgement, not my only professional identity.

01A / RELEVANT PROOF

Experience where the workflow had consequences.

SaaS & customer operations

Context
Customer-facing work with competing queues and shared records.
Constraint
Service quality falls when ownership and the next action are unclear.
Decision
Focus work by channel and strength, then make the hand-off visible.
Observable
Clearer queues, fewer repeated journeys and a current view for the team.

Regulated underwriting

Context
Risk, capacity and broker relationships moved together.
Constraint
One-size-fits-all rules hide material trade-offs.
Decision
Segment recurring demand and make judgement lanes explicit.
Observable
Repeatable work can move clearly while exceptions stay accountable.

Independent systems build

Context
Current product practice across design, tooling and production.
Constraint
Scope and untraceable outcomes become expensive quickly.
Decision
Use bounded contracts, deterministic checks and visual review.
Observable
Changes can be reproduced, inspected and improved with evidence.

02 / CURRENT WORK

Products, operations and creative systems.

01
Platform / internal operations Reusable practice

Make the work behind the experience easier to operate.

I help teams understand the real workflow, make state and hand-offs visible, and shape lean internal tools that improve decisions without hiding responsibility behind automation.

Product thinking Workflow design Risk-aware controls Reviewable automation
Read the practice
02
Hubsays · independent studio imprint Active development

Independent production in private development

An unannounced atmospheric industrial strategy title. I lead the design, production choices, tooling, testing, documentation and review process.

Godot 3D GDScript Blender Python Linux
Studio site

02A / GAME-DEVELOPMENT EXAMPLES

Two problems that changed how I build.

These examples come from the game I am building now. Each began as a practical production problem and led to a clearer way forward.

A red industrial machine travels through layered red and charcoal scenery with the interface hidden.
Earlier procedural-world prototype.

01 · The scope problem

The first world asked for too much at once.

The first prototype generated a large 3D world procedurally. It proved the idea, but it also multiplied the work required before the experience could feel convincing:

  • Environment and asset volume
  • Character and machine animation
  • Navigation and pathfinding
  • Camera, collision and occlusion
  • Lighting and performance
  • Testing too many moving parts

Each problem was solvable. Solving all of them together was not a sensible production plan for one person.

A dark industrial machine and route partially merge into a black and grey staged environment.
Early theatre pass: the machine and route did not separate clearly from the background.

02 · The production decision

Build the shot, not the whole world.

I looked at how early filmmakers, theatre designers, illusionists and magicians created scale with a controlled viewpoint, layered scenery, light and movement.

That led to a staged 2.5D approach. The main machine remains realtime 3D. Layered images create the sides and distance, while floor movement and camera staging make forward travel feel continuous.

The black frame captures an early bug in that transition: the machine, route and background merged into one dark mass. Rather than return to a busier colour palette, I strengthened the silhouettes and used black, white and grey as the base, with carefully placed light carrying depth, state and attention.

03 / CAREER

2006 to now · Three chapters · One through-line

Built under pressure. Now building worlds.

Before beginning my current independent practice, I spent nearly two decades in roles where customer trust, operational pressure and commercial outcomes had to move together. That experience shapes how I approach product, workflow and creative production today: understand the work, reduce friction and own the outcome.

  • Commercial judgment Value and trade-offs
  • Customer empathy Trust and friction
  • Operational calm Clear, repeatable work
  1. Chapter 01 Independent practice
  2. Netherlands · Independent

    Current independent practice

    Independent Product & Operations Practice

    Current hands-on work across product, workflow design, creative production and AI-assisted delivery.

    • Shape product decisions, production scope, testing, documentation and release preparation for an independent game project.
    • Design reviewable workflows across Linux, Godot, Blender, Python and local-first infrastructure.
    • Use AI to accelerate research and production while keeping consequential decisions human-owned.
    Product practice Workflow design Creative production AI-assisted delivery
  3. Chapter 02 SaaS leadership
  4. Netherlands · Hybrid

    CleverTap

    Senior Customer Success Manager

    Led a European customer portfolio where technical onboarding, adoption, stakeholder alignment and commercial outcomes had to move together.

    • Reshaped enterprise onboarding around technical milestones connected to visible customer outcomes.
    • Standardised success plans, account health signals, stakeholder maps and escalation notes.
    • Connected Product, Sales and Customer Success around clearer retention and expansion workflows.
    Technical onboarding Customer success EMEA
  5. Netherlands · Remote

    Atlassian

    From Customer Advocate to Senior Account Manager

    Progressed through three roles as Atlassian scaled, combining customer advocacy, high-velocity portfolio ownership and structured enterprise growth.

    Senior Account Manager

    Owned a broad EMEA portfolio, built internal qualification tools and led complex expansion conversations across technical and commercial stakeholders.

    Account Manager

    Delivered sustained team-leading performance while introducing adoption and health signals that made renewal and growth conversations more useful.

    Customer Advocate

    Handled high-volume EMEA technical escalations and improved playbooks, coaching and handoffs to speed up customer resolution.

    SaaS Portfolio strategy Technical stakeholders Confluence
  6. Chapter 03 Operating foundations
  7. Netherlands · On-site

    Catawiki

    Customer Service Representative

    Supported customers across technical, account and escalation queues while documenting the repeatable paths that helped the team move faster.

    Customer support SLA delivery Process documentation
  8. Sydney · On-site

    Strata Community Insurance

    Account Manager & Underwriter

    Balanced underwriting discipline, portfolio health, broker relationships and customer outcomes in a regulated commercial environment.

    • Managed high-value residential strata portfolios through risk review, pricing and renewal decisions.
    • Built structured assessment and recommendation practices that made complex reviews easier to act on.
    Risk Underwriting Portfolio management
  9. Sydney · On-site

    AAMI

    Senior Sales & Customer Service Representative

    Combined high-volume service, consultative sales and peer coaching in a tightly measured contact-centre environment.

    Customer experience Coaching Consultative sales
  10. Early operations & hospitality Career chapter

    Ceracell Beekeeping Supplies

    Senior Storeman & Forklift Operator

    Coordinated dispatch, inventory, freight and safety on the warehouse floor through seasonal peaks where accuracy and timing mattered.

    Spotless Services

    Chef de Partie

    Led high-volume food production in a hospital kitchen under strict hygiene, timing and compliance requirements.

    Kermadec Ocean Restaurant

    Chef de Partie

    Ran a section through busy services, balancing preparation, quality, timing and support for junior team members.

    GBS Bar & Restaurant

    Chef de Partie

    Built the first layer of a career-long operating style: prepare well, communicate clearly and stay calm under pressure.

04 / TOOLKIT

The stack I reach for.

01

Godot

3D game systems, GDScript, UI and deterministic gameplay.

02

Blender

Modelling, procedural workflows and production-ready asset pipelines.

03

Python

Automation, validation, tooling and data-led development.

04

Linux

Local-first workstations, infrastructure and reliable build environments.

05 / FOCUS

Where my interests meet.

GAME

Game development

Mechanics, 3D worlds, player-facing clarity, testing and the production systems needed to ship.

INFR

Infrastructure

Linux, self-hosted services, local compute, observability and systems that remain understandable.

TOOLS

Creative tooling

Blender pipelines, Python automation and small tools that remove friction from creative work.

DESIGN

Decision design

Turning complex state into choices, workflows and interfaces people can actually use.

06 / HOW I WORK

Clear decisions. Named ownership. Practical follow-through.

  1. 01 Own the path from idea to working proof
  2. 02 Make state and trade-offs visible
  3. 03 Use AI as leverage, never as authority
  4. 04 Keep documentation close to the work
  5. 05 Test the behaviour people actually experience
  6. 06 Prefer tools that teams can understand and maintain

FOR FUTURE TEAMS

Looking for someone who can connect the whole system?

I am most useful where product questions, operational reality and hands-on delivery belong in the same conversation. This independent practice is not a gap. It is current evidence of hands-on execution.

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